To condense the planned post into a short burst, Mark and I expect different things from our Sonic games due to our experiences with the franchise; I personally mostly like Sonic Lost World, I think the new gameplay style is interesting and has potential, I generally like the soundtrack, and the presentation is bright and colourful. When it comes to Sonic games, I come from a predominantly gameplay-first school of thought. I consider level design and control to be the key points, with visuals, music and story playing lesser roles; the new play control is unrefined in terms of the parkour system, but mostly works fine once you get to know how to use it (an agreed flaw is the game's poor use of tutorials), and I appreciate the added precision of the Mario-style run button and the dedicated double jump button. That said I don't consider it a perfect game, the 2D sections feel kinda clunky, as do some of the bosses (particularly with Zavok) and it all ends rather anticlimactically. The game is also notably more difficult than most previous Sonic games, ensured by the original release's omission of the classic "100-collectibles = 1 life" trope that Sonic games almost always stick to, thankfully this was returned in a patch; I personally enjoy playing games of higher difficulty, needless to say it needs to be fair (or feel like it's fair) such as Dark Souls, Super Meat Boy or classic Castlevania, so I mostly didn't mind the additional challenge, but an outdated and poorly implemented life system bogs down the experience; I really wish Sonic had gone the Rayman route here, and had no life system at all, freeing up the designers to make genuinely hard level sections that don't punish players by sending them back to the very beginning. That said, my opinion on Sonic Lost World was an over-all positive, though less than Colours or Generations, I see it in a similar light to Unleashed; having some pretty bad flaws that will put others off, but there's good in there too.
Mark's experience was far less positive than my own, to the point of calling betrayal. He's always had much more stock in the Sonic franchise than myself, playing all the spin-offs, watching the cartoons and reading the comics; he's quite heavily invested in the narrative of the series, the characters and the world they live in. My immediate gut reaction is the Sonic games have pretty much never had a consistent world or story, but he was able to piece one together from these varying media types into a frame that fits for him, and that is what's important. So when the series got a new writing team in Sonic Colours, and the characters changed, Mark wasn't too happy, but Colours and Generations put minimal attention to the story and the gameplay was good enough to gain a pass. Sonic Lost World, on the other hand, bought its writing to the forefront. The story itself is basic and almost cliché for Sonic about 10 years ago, Eggman gets betrayed by an evil force that he was trying to control, and now Sonic needs to put them in their place, this time with Eggman teaming up like in the end section of Sonic Adventure 2.
The problem arose from the writing and characterization; Sonic had told lame jokes in Colours, but in this game it was pushed to being mean spirited. Tails had gained a snark in Colours, but in this game he became whiny and loud-mouthed. Eggman had gained some bite in Colours, particularly over the P.A. system, but in this game he was way over-the-top, threatening to eat the black hearts of his enemies. The whole writing just smacked of trying to hard, and its prominence in the game did nothing to improve the title. What also upset Mark was the art style; he says "Compared to the Mario series, Sonic games usually keep at least one foot on the ground", in that they usually portray somewhat realistic looking environments. While Mario goes through floating mountain areas or space buoys, Sonic usually runs through city-scapes, with the plot usually tying the tropes of lava, beach and snow levels to the plot. Lost World opts for a more impressionistic art style, which on an "objective" level "shouldn't" hurt the experience, it's Mark's perceptions, experiences and biases that matter to him. We cannot see the world without our lenses, no matter how hard we try, and to Mark, Sonic Lost World is a really bad Sonic game and he doesn't want to play it again, which is completely fair.
Better luck next time, Sonic! |
Thus is the nature of opinions; we can certainly disagree and debate, but there will always be the underlying narrative. Kant said "Percept without Concept is blind"; without being able to give understanding and context, our perceptions lack any meaning, and Huxley posited "Our experience us less what happens to us, and more of what we make of what happens to us.". In an objective sense, Mark and I experienced the same game in a very similar way, but given context of our past experiences and expectations, we had contrasting reactions to the same media. This contrast continued to our instant reactions for Sonic Boom, but that's a story for another day.
If this game were released in Japan, would it be called "Toot Toot Sonic Warrior"? |
This brings me to the topic of today's story, an article posted onto USgamer got my attention a few days ago. It was about Final Fantasy XIII, saying the time has come to admit that it really wasn't that bad, nor was its sequel, Final Fantasy XIII-2. Here is a link to the article: http://www.usgamer.net/articles/its-time-to-admit-final-fantasy-xiii-wasnt-actually-that-bad.
For reference, I have finished all the numbered entry Final Fantasy games that aren't MMO's (so no 11 or 14), and I have finished X-2 and XIII-2. My experience with Final Fantasy XIII was seemingly more positive than most, I found the battle system to be enjoyable, or at least when you could fully access it, 20 hours into the game. I liked some of the music, and of course graphically the game is gorgeous. While I don't share the venom among some of the fandom, I can certainly understand it; the game is linear to a fault, the story is convoluted, aimless and poorly written and the characters were a mixed bag. FF13 is symbolic for a bad Final Fantasy in a lot of people's eyes, so after my thoughts on what a game means to the individual playing it, I felt quite alarmed by the wording of the article, saying it's time to "admit" the game isn't so bad, as if the people who state it to be so bad are lying and aware they are doing so.
I don't hold FF13 on a pedestal of being the worst thing ever to happen to the main Final Fantasy series (that would be FF8 in my opinion), but I don't sing its praises either. For me, the absolute biggest letdown for me has been the recent trend of Final Fantasy stories dropping their depth and meanings. Final Fantasy 5 was a story of passing on the torch to the next generation, Final Fantasy 6 had a moral about plurality and the want to continue in the face of adversity, Final Fantasy 7 was analogous to the loss of a loved one and being able to move on, Final Fantasy 10 bought into question the notion of duty versus personal choice (though didn't really follow through with a meaning behind it due to the "religion in bullshit" angle the story took). FF12, to my interpretation, was a story without any real moral or message; it could be entertaining and interesting, but had little beyond its mechanics for pushing the medium. That said, FF12's mechanics were superb and I really wish the series could have continued on that trend for a while. FF13 continues on the road of vapidity; while the characters struggle to continue like in FF6, there's no direction; they wander around aimlessly for 8 chapters, get informed if they kill the Patriarch it will destroy the city, get plonked into the wilderness for a while, then come back and kill said Patriarch anyway because we need some god-like Final Boss.
To label something as a "bad game" or "good game" alone is comparable to being a baby; it shows no understanding or context, just "it made me feel good" or "it made me not feel good". People who know my gaming will know I have a special place of hatred for Metroid Other M, while on the "objective" level it's an okay game with a mediocre story, as a Metroid fan and direct follow-up to Super Metroid, I find it utterly reprehensible. And that's fine, I can explain my reasoning (and have done on multiple occasions), as needs both the defenders and the detractors of Final Fantasy 13. While there is some merit to "I like this", what's much more useful and interesting is why; what did it bring to your life? why should others partake in it too? That's the concept to the percept that Kant spoke about.
With that said, the arguments made in the article were rather baffling to me. I'm certainly not saying Mr Davison shouldn't enjoy Final Fantasy XIII; I enjoyed it somewhat, but we can (and should) be as critical about the things we like as well as those we dislike.
The first argument he makes isn't about FF13 specifically, but the franchise as a whole, praising the series for its constant reinvention, providing a fresh experience with every new numbered entry. While I somewhat agree that such devotion to creativity is admirable, it's muddying the water of this discussion. Final Fantasy XIII is a game in an inconsistent series, for better or for worse; that is part of innovation, things need to change and sometimes it's not for the better. I'd argue the gameplay changes, which is where they are most significant, were at the best in Final Fantasies 5 (for preparation) and 12 (for execution) respectfully, as they provided the player with the most freedom of choice, while games like FF4, 6 and 9 somewhat rail-roaded the character progression for the sake of the story. FF13 followed the latter strategy for the majority of its story length; Lightning is best as a Commando (Attacker), Snow is best as a Sentinel (Tank), Hope is best as a Medic. But getting back on topic, praising the series for its refusal to become formulaic requires there be failed experiments, like (IMHO) Final Fantasies 2 and 8, and to a lesser extent 13 itself.
There is an interesting equivalency in video games to movies; we can enjoy things that are horrible on a technical "craft" level, and joke about it, make fun, yet when something is serviceable but betrays our expectations is what results in full on hatred, We can laugh with The Room or Superman 64, nobody rages at those, they're flawed as all-get-out, but we can make merriment with them; they aren't evil, they appear bumbling and incompetent but not malicious. So what about the likes of Man of Steel or Metroid Other M, which are both 'serviceable products', but betray the art of their source material, causing fan outcry. Mark sees Sonic Lost World in that way, I see Metroid Other M that way, and many it seems see Final Fantasy XIII as that. Our thoughts and expectations for something we love causes us to react in particular ways. It's telling that Bravely Default has been heralded as the best Final Fantasy game in a decade, despite not holding the moniker; it's because the game is true to the ideals of the games that made people fall in love with the series to begin with.
"What's not to like there? The fact the last few games all have Lightning in them?"
Who have you been talking to that makes that argument? Claire "Lightning" Farron is the played character in XIII and the recently released Lightning Returns games, as well as the loved Duodecim Dissidia 012: Final Fantasy. If people hate a game because Lightning is in it, I doubt Duodecim would be considered a game worth owning a PSP/Vita for (which it definitely is IMO). Final Fantasy protagonists have a rather poor reputations for being whiny, angsty and unpleasant, and it's not really a mystery why this popped up; Cloud started acting that way for Advent Children, Squall birthed the style, Tidus was Tidus and Vaan was a waste of oxygen. Lightning was designed as a Rule 63 Cloud, but she's much closer to Squall; trained in the military, disconnected from her own emotions (though for Squall it was an inability to show them) and you spend most of their arcs trying trying to find a female loved one (Spoilers blacked out, highlight to reveal), While Lightning Returns attempts to explain this lack of emotion in the titular character, it does not prevent tedium around following her for over a hundred hours across the trilogy. And then Mr Davison defends her for not being moe? Do I even need to comment on this? Though I agree she's well defined and consistent as a character, that doesn't necessarily make her endearing. She's clearly not to everybody's taste, which is fine of course, but to then demand people "admit" the game isn't "bad" after making the claim about differing tastes shows cognitive dissonance.
"Is it the quality of the XIII series' stories, then? Perhaps, but they're really no more ridiculous than earlier Final Fantasies. We're talking about a series that has previously included people forgetting they grew up with one another, time getting compressed… sorry, "kompressed," a guy trying to blow up the world and actually succeeding, daddy issues being resolved in the most overblown manner possible, and a final boss you heard nothing about for the rest of the game who shows up in the last ten minutes, quotes Star Wars at you and then tries to kill you. Taken alongside all that… yeah, XIII, XIII-2 and Lightning Returns fit right in, to be honest."
Wow this paragraph is frustrating. Firstly, yes, those all happened, secondly, yes, those are all silly, and thirdly, this has nothing to do with the quality of Final Fantasy XIII or the quality of those games they come from. The last minute boss with the Star Wars quotes, I assume you are referring to Nekrom of FF9, which I agree was a bad step, that does not undermine the story of the rest of the game which was really good. Tidus' daddy issues could be drawn out, but it was a significant portion of his character arc. Nobody suggested Final Fantasy should be all serious, that would be incredibly tedious (cough, Man of Steel), some silliness gives the games character and charm. That does not excuse Final Fantasy XIII or VIII in my eyes because the plot is almost all bad throughout them (Disc 1 of VIII was alright).
"Even XIII's much-maligned linearity isn't anything unusual for the series -- XIII just made it a whole lot more obvious than the earlier games, which disguised early-game linearity with world maps and vehicles and all manner of other trickery to give the illusion of freedom while still limiting where you could go very rigidly."
I agree, you are completely right. Final Fantasy games are linear by nature, and 13 is the logical extreme of this. I'd argue Final Fantasy X is similarly brazen about its linearity, though it being broken up by towns and a more traditional battle system probably softened the blow. That said, I don't think one should undermine the illusion of freedom; these illusions are valuable, they are tricks of the trade, and they help the world feel larger, more varied. Final Fantasy XIII is often called a giant corridor for good reason, aside from Chapter 11's gigantic areas, they are right, the game is one long corridor; there aren't even any towns with differing cultures to visit, just the one mandatory visit with Sahz and Vanille. Can you imagine playing a Pokémon game where you only go through routes? That's what FF13 is like. A focused JRPG might not be a bad idea, I'd say that was quite well executed with Mistwalker's The Last Story, but that game sped up the battling/grinding aspect, rather than the stripping the world of its culture.
So I think it's time to admit that maybe Final Fantasy XIII wasn't all that bad, really. If you didn't dig it personally, that's fair enough, but that doesn't mean you should write off either the Final Fantasy series as a whole, or even the XIII sub-series, for that matter -- even those who disliked XIII's direction may get something out of the very, very different Lightning Returns, for example.
And here's where we agree quite happily. The Final Fantasy series is an uneven series certainly, but it has had some great games, told stories worth remembering with characters we love and love to hate. Falling under the guise of "admitting its not bad" is the problem I have; Final Fantasy XIII for me is a big-old mixed bag, and XIII-2 was an even mixed-er bag, but I found great pleasure in the Lightning Returns demo, so hopefully I'll enjoy it more than its predecessors. Here's to Final Fantasy, and to varying opinions :)